![]() ![]() "So you need to add more and more, and the more you add, the more all these little things start eating at you," he explained. When the team set out, creating only one feature or one mechanic at a time would get "boring quickly." Hank's journey into the hospitality industry is an escalating series of events that involve him essentially signing up for a low-level real estate scam, but he's then tasked with managing an intricate series of hospitality mechanics while diving into the lives of the people and animals living in his neck of the woods.Īccording to Cinteză, building the game's underlying systems was "very challenging," both because Gummy Cat is such a small team (five people with help from contractors) and because you need a lot of overlapping systems in order for a management simulation game to be fun. They're filled with colorful palettes, over-the-top plots that can feel like a Rube Goldberg machine coming to life, and tragic characters reckoning with inner turmoil.īear and Breakfast adopts many of these elements, and its underlying game systems buoy that feeling. Mixing Theme Hospital with Wes Anderson flicksĬinteză's other major influence for making Bear and Breakfast was the films of Wes Anderson. Here's how he took inspiration from Theme Hospital to make something relevant for today's world. Game creator Rareș Cinteză told Game Developer that all of this came from a vision to make a modernized version of Bullfrog's simulation games from the late '90s. Hank's good-natured go-get-em attitude is balanced by cynical realists, who in turn are influenced by his (and the player's) good deeds. The player character Hank the Bear is surrounded by a sea of grifters and enthusiastic assistants all traumatized by a massive forest fire. ![]() It also benefits from some pointed writing. Where Stardew Valley encouraged players to build a fully operational produce factory, Bear and Breakfast players are tasked with making cozy and welcoming homesteads to attract the interest of vacationers. ![]() Fixing one bug in this complex sea of systems might just make two more pop up in your face.Īnd yet, Bear and Breakfast is here, and it's delightful. There are finely-tuned timers, extremely honed progression curves, and deep interlocking systems that make these experiences possible. What is hard to see is the furiously complex design work that underlies all these games. ![]()
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